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A lot of people ask me in my Twitch Stream chat how I have managed to get so much damage out of my wizard in Diablo 3. It’s simple math and it is very easy math to boot. To explain the math, however, I need to first explain my build. I’ve always been a dedicated wizard player. A Diablo 3 high damage wizard build should not require much. Buy Diablo 3 Account. High end Diablo 3 Account for sale – Lifetime Warranty & post purchase support. Accounts used in boosting in this and/or previous season, or made with intention to be sold! We are the original and only owners!
One of the best Necromancer builds for Patch 2.6.4
Change from Ricochet to Overpenetrate, will work wonders for you. And to clarify, yes it might give back more Hatred at low end to use Ricochet, but top end, you never run out of Hatred past GR 65/70+. Ricochet only allows 9 targets to be dealt with at a time with a body count of 30+ mobs in GR65+ you need more dmg. Greater Rifts do not use the standard Diablo 3 difficulty system and the difficulty of a game has no effect on the difficulty of the Grift. Characters earn the right to enter higher level Greater Rifts by completing Rifts within fifteen minutes - faster clears will allow players to select a Grift of more than one level higher. My build that achieved the above stats has following: 3.9m fire dmg completely unbuffed 63.43% cooldown 50% ad (so no ad on gear right now) You want attack speed on weapons and obsidian ring only – cant hit 5 bp with ef buff up unless you drop bott, which isn’t ideal for speed builds like this, so dont get any attack speed on gear except weapons and obsidian ring.
Rathma is one of the most powerful Necromancer class sets, while Rathma Singularity Mages is the strongest non-Corpse Lance based build for this class. It can reach Greater Rifts level 100 and above when played right. The build utilizes the 400% increased Minion damage bonuses provided by Jesseth's Arms set which combined with Rathma set bonus gives amazing DPS. It also scales extremely well with an increased number of Skeletal Mages summoned.
To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo
Table of contents
- General information
- Recommended items
- Recommended skills
General information
The entire build is based on the Bones of Rathma set which provides the following bonuses:
- Minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (2/6)
- Gain 1% damage reduction for 15 seconds each time one of the Minions deals damage, stacking up to 50 times (4/6)
- Each active Skeletal Mage increases the damage of all minions and Army of the Dead by 1000%, up to 4000% (6/6)
Singularity Mages Rathma build is one of the strongest out of all Necromancer builds. It is also the recommended choice for all summoner-type characters fans. This build is based on increased minion damage by each summoned Skeletal Mage. That is why the Legendary ring Circle of Nailuj's Evol is so important, it not only double the number of summoned Skeletal Mages with each cast but also increases their duration nearly tripling the number of Skeletal Mages you can have summoned at a time. On top of that, we utilize the Jesseth's Arms 400% increased minion damage after using Command Skeletons ability. It is most important to summon as many Skeletal Mages and possible and keep the Jesseth's Arms buff at all times.
Like most of the Necromancer build you will be also using Krysbin's Sentence to greatly increase your DPS versus crowd-controlled (slowed, stunned, frozen) enemies.
Like most of the Necromancer build you will be also using Krysbin's Sentence to greatly increase your DPS versus crowd-controlled (slowed, stunned, frozen) enemies.
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Recommended items
Equipment | |
Head - Rathma's Skull Helm Stat priorities: 1) Critical Hit Chance 2) Socket 3) Intelligence 4) Increased Skeletal Mages damage 5) Vitality 6) Secondary Res. Socket: | |
Chest - Rathma's Ribcage Plate Stat priorities: 1) Intelligence 2) Vitality 3) Armour 4) Life% 5) Secondary Res. Sockets: | |
Pants -Rathma's Skeletal Legplates Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) Secondary Res. Sockets: | |
Gloves- Rathma's Macabre Vambraces Stat priorities: 1) Attack Speed 2) Critical Hit Chance 3) Critical Hit Damage 4) Intelligence 5) Secondary Res. | |
Boots - Rathma's Ossified Sabatons Stat priorities: 1) Intelligence 2) Vitality 3) Increased Skeletal Mages damage 4) Armor 5) Secondary Res. | |
Pauldrons- Rathma's Spikes Stat priorities: 1) Intelligence 2) Vitality 3) Area damage% 4) Life% | |
Bracers - Reaper's Wraps Stat priorities: 1) Critical Hit Chance 2) Physical damage% 3) Intelligence 4) Vitality 5) Secondary Res. Special power: Health globes restore 25–30% of your primary resource | |
Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Physical damage% 5) Intelligence (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence 6) Vitality (Part of the Endless Walk set) | |
Ring - Circle of Nailuj's Evol Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence Special power: Raises an additional Skeletal Mage with each cast and they last an additional 2–4 seconds | |
Belt - Dayntee's Binding Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) Life% 5) Secondary res. Special power: Grants a 40–50% reduction in all damage taken as long as there is an enemy afflicted by one or more of the Necromancer's Curses | |
Weapon - Jesseth's Skullscythe Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Attack Speed 5) Maximum Essence 6) Intelligence Sockets: (Part of the Jesseth's Arms set) Set bonuses:
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Off-hand - Jesseth Skullshield 1) Critical Hit Chance 2) Intelligence 3) Vitality 4) Cooldown Reduction (Part of the Jesseth's Arms set) | |
Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) | |
Chest - Requiem Cereplate Stat priorities: 1) Intelligence 2) Vitality 3) Armour 4) Life% 5) Secondary Res. Sockets: Special Power: Devour restores an additional 75–100% Essence and Life, and if Devour restores Essence or Life above their respective maximum, the excess is granted over 3 seconds | |
Kanai Cube powers | |
Reilena's Shadowhook Every point of Maximum Essence increases all damage done by 0.5% and Bone Spikes generate 2–5 additional Essence for each enemy hit | |
Tasker and Theo Increase attack speed of your pets by 40–50% | |
Krysbin's Sentence Deal 75–100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect | |
Legendary Gems | |
Bane of the Trapped
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Zei's Stone of Vengeance
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Enforcer
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Recommended skills
Active Skills | |
Bone Spikes Summon bone spikes from the ground that deal 150% weapon damage Sudden Impact Bone spikes will also stun enemies for 1 second on hit Your primary attack. It is used to generate Essence and stun enemies on hit, which increases the damage they receive thanks to Krysbin's Sentence ring | |
Simulacrum Creates a Simulacrum made of blood that will duplicate any Essence Spenders cast for 15 seconds Reservoir While active, Simulacrum will also increase maximum Essence by 100% This ability has a long cooldown and grants insane boost to your DPS for a short duration. Use it on bosses and hard elites | |
Skeletal Mage Raise a skeleton from the ground to attack your foes dealing 400% damage as Physical over 2 attacks. Lasts 6 seconds Singularity Consumes all Essence when cast, but summons a much more powerful Skeletal Mage. The minion's damage is increased by 3% for each point of Essence consumed. Can raise up to 10 empowered Mages, each having its own damage buff for the duration This builds core ability. It not only deals majority of the damage but also increases it with every summoned Skeletal Mage | |
Land of the Dead All corpse skills can be used at will for 10 seconds Frozen Lands Enemies in the Land of the Dead are frozen while it lasts This skill provides amazing both defensive and offensive utility. It freezes all enemies within range (basically whole screen) grants insane Essence regeneration allowing summoning the most powerful Skeletal Mages and spamming the skill. Use on bosses, hard elites, and emergency situations | |
Devour Consumes all corpses within 60 yards to restore 10 Essence per corpse Cannibalize Each corpse consumed also restores 3% of maximum Life Used to recover Life and Essence. While under the effect of Land of the Dead you will be able to instantly heal yourself and replenish your Essence. | |
Command Skeletons Passive: Raises skeletons from the ground every 2 seconds to a maximum of 7 skeletons. Skeletal minions deal 50% damage as Physical per attack Active: Commands the skeletal minions to attack the target and increase their damage by 50% against the designated target Freezing Grasp Skeleton's damage type changes to Cold and their current target is frozen for 3 seconds Mandatory skill for this build. Skeletons will not only deal decent damage (they are minions and benefit from both Rathma and Jesseth's Arms set bonuses) but also grant the Jesseth's Arms buff and freeze their target. | |
Passive Skills | |
Overwhelming Essence Increases the maximum Essence by 40 | |
Final Service Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. This passive will also sacrifice minions and heal the Necromancer for 10% of maximum Life for each minion sacrificed this way. This effect cannot occur more than once every 60 seconds | |
Life from Death Consuming a corpse has a 20% chance to spawn a Health Globe | |
Extended Servitude Increases the duration of Skeletal Mages and Revived minions by 25% |
Shutting down the Auction House and implementation of Loot 2.0 system killed nearly all player-to-player trading in Diablo 3. However, you may still obtain Legendary and Set gear through Item Farming, Boosting and Greater Rift carry services which are offered on Odealo market. |
We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you have suggestions for other Necromancer Guides we should make, please let us know in the comments below.
Pictures used in this article are the intellectual property of Blizzard Entertainment.
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Stat Priority | Patch 2.1.2
Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Monk. Below are listed the two stat priorities for both max damage and max survivability.
Max DPS
Weapon Damage > Dexterity > Crit Chance >= Crit Damage > Attack Speed
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Max Survivability
Resists = Armor > Dexterity = Vitality
DPS Stats Breakdown
Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Dexterity
Multiplies all Monk damage.
Multiplies all Monk damage.
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Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Survival Stats Breakdown
Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Armor
Reduces the amount of damage received from all attacks.
Reduces the amount of damage received from all attacks.
Dexterity
Increases Armor rating.
Increases Armor rating.
Vitality
Increases your maximum amount of Health.
Increases your maximum amount of Health.
Monk Stats
The following stats are specific to a Monk:
Spirit Regeneration
Increases the amount of Spirit regenerated by second.
Increases the amount of Spirit regenerated by second.
Life per Spirit Spent
Provides healing when Spirit is consumed by skills.
Provides healing when Spirit is consumed by skills.
Monk Skill Bonus
These bonuses increase the damage of certain Monk skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
These bonuses increase the damage of certain Monk skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
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